Arena Rebuilt 0.9.9E Beta is available
A clearer, faster automap with cursor-centered zoom and dragging, plus fixes for inns, Spellmaker, city fog, directions, and everyday menus. Available on Windows and Linux.
Download the beta →Complete devlog
Every published Arena Rebuilt milestone note, newest first, including the August 29, 2026 first public beta.
A clearer, faster automap with cursor-centered zoom and dragging, plus fixes for inns, Spellmaker, city fog, directions, and everyday menus. Available on Windows and Linux.
Download the beta →A clearer, faster automap with better zoom and dragging, plus fixes for inns, Spellmaker, city fog, directions, and everyday UI problems.
Read entry →Fixes for quest conversations, capture and rescue targets, return travel, and tree collision across settlements and wilderness.
Read entry →Fixes for dungeon water collision, flickering surfaces, classic weapon swings, function-key feedback and door sounds.
Read entry →Fixes for inventory armor ratings, clothing colors, menu stutter, monster sounds, dungeon descriptions and tavern furniture.
Read entry →A native Linux release joins Windows, alongside automap, save, magic, combat, world-interaction and presentation fixes.
Read entry →Fixes for wilderness doors, saves, combat audio and the HUD, along with improvements to spells, artifacts, shops and travel.
Read entry →Quests and audio are implemented, a heavy bug-fixing pass is complete, and I am now packaging the first playable version of the mod.
Read entry →Cities now have population, enemies are implemented in dungeons, and quest implementation and audio are next.
Read entry →The imported world is now polished: traversal, Shift Gate travel, automaps, backdrops, and interiors are finished, and population work is next.
Read entry →I’ve completed the full map import and I’m putting the final touches on traversal, the Shift Gate, and automap features.
Read entry →I’ve made major progress understanding random encounters and am continuing to connect and verify systems across the imported world.
Read entry →The starting dungeon is now the visual reference for the rest of the remake while I finish its shared gameplay and interface work.
Read entry →I’m preparing to rebuild The Elder Scrolls: Arena in Unity, preserve the original adventure, and make it much easier to play on modern hardware.
Read entry →