Development is continuing steadily. I’ve recently been doing more reverse-engineering of the original game and have made major progress in understanding how random encounters work, including when they happen and how enemies are selected. I’m also continuing to connect and verify systems across the imported world, including loot, automaps, travel, and dungeon transitions. There is still more testing and cleanup ahead, but the project continues to make strong progress.
Devlog · 2026-07-24
Steady Development Progress
I’ve made major progress understanding random encounters and am continuing to connect and verify systems across the imported world.